Trivial pursuit pc gratuit
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The player is asked a final question from a category chosen by his/her opponents. Once a player has collected all six different coloured wedges they should return to the central space. A player cannot get more than one wedge of the same colour. These are treated as normal spaces, but if the player answers the question correctly he or she is given a wedge - a small wedge-shaped piece of plastic - of the same colour which will fit into his or her playing piece. There are six 'wedge' spaces - one for each colour. A correct answer means the player may roll again, whilst I wrong answer means the end of the player's turn. If the player lands on a coloured square he or she must answer a question from the relevant category. If the player lands on a grey square he or she may roll again. Each player then takes turns rolling the dice and moving - in any direction - that number of spaces. Players choose a coloured piece and place it on the central space.
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Ignoring, for a moment, the center and the wedge positions, there are seven different types of normal position on the board which correspond to six different question categories and the Free Roll squares. The places where the spokes meet the outside of the wheel are ' wedge' squares - more on that later. There are 42 'squares' around the edge and six spokes with five 'squares' each and a final one in the centre. The board squares are are organized like a wheel. Other versions may alter slightly, especially in regards to question categories The board
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I will explain how to play the original standard version of Trivial Pursuit. Since then the game has become a household name in many countries in the world and many new versions have been released using all sorts of media. In late 1983, Selchow & Righter, a US games company, took the game on and shifted 20 million games in 1984. A year later, however, their luck changed. It wasn't until 1982 when they found a distributor (Chieftain Products Ltd) in Canada. They spent the next few years working tirelessly and using all their available money to get the first prototype off the ground.Īfter an initial Canadian test run of 1100 games, the group still found it hard work to shift any units. In order to get the money and help needed to release the game to the public they also enlisted Chris Haney's brother John Haney, and another friend Ed Werner. The game was invented in 1979 by two friends, Scott Abbott and Chris Haney, who were both working for newspapers in Montreal, Canada. "What year saw the Post Office officially introduce It's available in twenty-eight countries in eighteen different languages. Trivial Pursuit is an incredibly popular board game available involving asking and answering general knowledge questions.